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Crypto Guandan

This is a popular Chinese card game called Guandan. It combines features of "Running Fast" and "Upgrade" games, emphasizing teamwork and strategy.

Basic Game Information

  • Number of Players: 4 players, forming 2 teams, with opposite players being teammates
  • Number of Cards: Two complete decks of playing cards (108 cards total), including jokers
  • Core Objective: Teammates work together to be the first to finish their cards. Each round is decided by "leveling up"

Card Types and Rankings

Ranked from highest to lowest:

Card TypeDescriptionRanking Comparison
Four Heavenly Kings (Royal Bomb)Two big jokers + two small jokers Highest card type can beat any cardUnbeatable
BombFour or more cards of the same rank (e.g., four 7s). Eight-card bombs can beat seven-card bombs, and so onMore cards beats fewer cards; with same number, higher rank wins
Straight FlushFive or more cards of the same suit in consecutive order (e.g., spades 45678)Compare length, longer is bigger; with same length, compare highest card's rank
Regular BombFour cards of the same rank (e.g., four Ks), the smallest bombHigher rank wins
Other Card TypesSingle, Pair, Triple Pair, Triple, Triple with Pair, Straight, etc.Must match the same type and number of cards as the previous player, compare by rank

Except for bomb-type cards, other card types must "beat" cards of the same type and number.

Wild Card: The red suit card of the current level (e.g., when playing level 2, the red 2 is the wild card) is a universal card that can replace any card except jokers to form card types (e.g., forming a bomb with two other 2s, or forming a straight flush with 567).

Game Flow and Rules

1. Opening and Dealing

A random player deals first, each player gets 27 cards. In the first round, the player who reveals the face-up card plays first.

2. Tribute and Return

  • The losing team (downstream players) must give their highest card (except red suit level cards) to the winning team (upstream players)
  • The upstream players must return a useless card
  • If the downstream player has both big jokers, they can skip tribute, and the upstream player plays first

3. Playing and Following

The first player can play any valid card type. The next player must play a higher card of the same type or use a bomb (including straight flush) to beat it, or choose to pass.

4. Card Count Announcement and Finishing

When a player has 10, 6, 3, or 1 card left, they must announce the number to remind opponents.

5. Determining Victory

  • If one team gets first (upstream) and second place, the other team gets third and fourth (downstream), the winning team advances 3 levels
  • If one team gets first and third place, they advance 2 levels
  • If one team gets first and fourth place, they advance 1 level
  • The first team to pass level "A" and win wins the entire match

Level A Rule: When playing level A, both team members must get first place to finally win, otherwise they must continue playing level A.

Core Strategies and Tips

1. Teamwork

Remember "Block as upper player, yield as lower player". As the upper player, try to use high cards to block opponents and create opportunities for teammates; as the lower player, when your teammate is upstream, try to play small cards to let your teammate continue.

2. Bomb Usage

Bombs are powerful tools for gaining playing rights. Don't waste them on meaningless suppression; it's best to use them to help teammates get upstream or prevent opponents from getting upstream.

3. Playing Rights Control

Fight for playing rights to play card types that teammates are good at catching.

4. Card Memory and Calculation

Remembering high cards (jokers, main suit level cards) and the number of bombs played, and calculating the distribution of remaining card types is a sign of a skilled player.

5. Succession Rule

When a player plays their last card, if the next player is their teammate, that teammate gets the first play right in the next round (succession), which is a very important opportunity to turn the game around or consolidate advantages.

6. Room Modes

Crypto Guandan typically offers various room modes, including:

Free Mode: A learning mode for new players to practice basic game operations. Endless Mode: System rooms where players need to pay entry fees to compete under fair rules. Players attack other players by eliminating elements, and the system rewards based on performance. Club Mode: Clubs can customize rooms and use their own digital assets as entry fees. Custom Room: Players customize rules and need to pay entry fees to enter the game.

Crypto Arena Platform Game Features

  • Quick Start: Enter the game in just 3 seconds, each duel lasts 90 seconds
  • Skill Competition: Emphasizes winning through speed and skill
  • Dual Rewards: Winners receive token rewards, losers receive platform diamonds