Phase 1: Concept and Community Building (2025Q3)
- Complete initial project conception and whitepaper design
- Develop IGO (Initial Game Offering) model
- Launch Minimum Viable Product - CryptoSnake
- Open beta testing to validate economic model
- Support integration with 10 major wallets
- Expand to 7+ blockchain networks
- Complete development of 5 games
- Collaborate with community to develop game products and build open platform
- Launch game NFT trading market
- Release token listing cooperation agreement for game ecosystem projects
- Complete CNB token issuance and listing preparations
Phase 3: Expansion and Enhancement (2026Q3)
- Achieve 200,000 monthly active users
- Establish game community and release community app
- Organize regular e-sports tournaments in major global cities
- Launch "Hundreds and Thousands" club development plan
- Release blockchain system for casual competitive gaming ecosystem
Phase 4: Mass Adoption (2027)
- Surpass 5 million monthly active users
- Establish global decentralized e-sports alliance centered around clubs
- Expand platform game library to 1000+ titles